The two videos I watched were, "Relationships" and "Where are We Headed." The video "relationships was about the relationships people have online, through blogging, and through gaming.
In the first video Digital Nation suggests that technology is beneficial to teaching and learning because of how people can inhabit these worlds as if it were a real place. For a game, World of Warcraft, they talked about in the video, people can learn more about the fantasy world, and the old English peasant world. In the second video it suggests that learning through technology can be detrimental because the gaming systems are death games. The site that allowed the type of gaming used to be an army station, but now recruits kids and allows them to play the stimulated games on their systems, run by Apple. The last time I bought a game it said that you had to be a certain age for whatever the content was. There was one kid who was 14 and was playing the war-like games. The protesters outside the gaming office said that "shame shame shame, war is not a game." They said there was a difference between playing the war-like video game, and actually going to war. Which there is.
My overall conclusions about digital technology and its impact on teaching and learning is that it is okay to teach some things using technology, but not through gaming. It poses different threats to many children, and could be seen as distracting. There was a lady in the "Relationships" video who quit her job because all she wanted to do was play the World of Warcraft. I would definitely see schools using gaming to learn, a quicker way for students to become addicted to it. I think in my classroom I am going to stick with MicroSoft word, powerpoing, and excel. Perhaps a few videos, and blogging.
Brittany,
ReplyDeleteAlthough there are some experts who think gaming is an effective tool for teaching, certainly, with some students, one thing they don't need is the opportunity to play more digital /video games. However, when you can use technology to have students be active participants in their own learning it can be very beneficial to learning. CB